Пост о языке блога и новая статья
Фев 20
Должен объявить, что я возвращаюсь к ведению этого блога на русском языке. Прошу прощения, если у кого-то вызывало затруднение чтение блога на английском языке. Я понял, что мой английский не слишком хорош для написания длинных технических статей.
Как результат, я продолжаю оформлять свои мысли по-поводу использования отложенных вычислений в своем проекте.
Day and night cycle
Фев 20
Recent changes:
GAMEPLAY
- Earth-like time system is implemented
- day-night cycle is added
VISUALS
- grass floor are more detailed now
- added shadow from sunlight
- added smooth dusk and dawn transition
Abstraction level: Floor
Фев 18
Recent changes:
LEVEL
- added floor abstraction to every tile
- 2 types of floor: default dungeon and grass
- grass will grow in tiles with good conditions
GAMEPLAY
- wood can be collected from forest tiles
- raw wood can be used to build wooden wall
- wood can be collected using any tool (i.e. axe, pick), but player will get penalty when inappropriate instrument is used
- axe tool is added to game
Procedure generation algorithms
- level creation algorithm is modified to create less square levels
- added algorithm that distribute resources along the cave (listing added)
- grass distribution algorithm is added
Ignite – Music
Фев 14
I`ve added new sound track to my recent YouTube video. I plan to add such music to final version of the game. Do you like it?
Music is: Alec Ekvall – Plume
Ignite: Forest tileset
Фев 14
Forest tileset (click to enlarge)
This is a new tileset for Ignite – Forest. As you might have guessed – this will be main source of wood for a player. Some basic crafting recipes i plan to add to test crafting system:
Wood + Coal = Torch (source of light)
Torch + Wood = camp fire (source of light + crafting station)
2 Wood (near camp fire) = Coal
Ignite Development Update
Фев 13
Recent changes:
GUI
- Added module for GUI elements control
- Added buttons for quick actions
- Added simple tooltips for buttons
GAMEPLAY
- Inventory implemented
- Added new block types: mud, stone, coal and temporary glowing stone
- Mud “item” does not fall after the destruction of relevant block
- Coal “item” cannot be placed back to map
- Item Pick added as tool
TESTING
- Temporary glowing blocks are added
- Testing perfomance with many lights on screen
- done! lighting engine updated to have 5000+ light sources at map without any perfomance issues.
- Inventory and crafting interface testing
Ignite – mining and building
Фев 8
Now player character can mine stone walls, collect resources and build shelter from mined blocks:
Ignite – Character Animation
Янв 28
