Working on character and player effects

ignite roguelike

New effects: healing sphere, damage and miss labels.

Latest Ignite screenshot / New version soon

Ignite roguelikeNew fullscreen version of Ignite. 

Soon there will be new public release of Ignite roguelike game. New features:

  • Compatible with any screen resoluion and keyboard type
  • Simple player and monsters animation
  • Many player side animation effects
  • Roleplay system with primary and seconday atributes, skill and ability systems
  • Damage are divided on subtypes
  • Ranged combat
  • loot from the mobs system
  • Many AI improvements: new movement modes, confusion, fear effects etc
  • 50-60 types of NPC, rare and champion monsters
  • Many interface improvements
  • 8 level dungeon with themed levels.
Hope to release it within a week.

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<span style="color: #c0c0c0;"><em>wish me luck :)</em></span>

Ignite forum

Hello! I`ve forgot to anounce forum for Ignite roguelike game. All information about game will be posted at forum from now.

Last release of Ignite roguelikeyou can find here and there will be new release in several days.

Have fun!

Ignite. Hell and rural levels

Good news everyone! I’m implemented non-sqare shaped tiles in Ignite today. Looks very nice :

This is a hell level. The one you find in next release :)

And third type of tileset is Rural (water will be added later, not in the next release) :

Ignite – loading image

Hello. I’m working on a new release. Nothing new i can show right now.

And second tileset (broken terrain + lava layer):

This terrain set will be used for some hell layers.

Ignite – roadmap

I’ll not have free time for Ignite development today, but atleast i can post a roadmap for future releases.

0.037

  1. New dungeon tiles (done)
  2. Message system for dialogs and quests (done)
  3. New starting quest chain
    • New character tiles (done)
    • Multi-level dungeons
    • New quests (almost done)
  4. New way of character generation
    • New character tiles (done)
    • New zone tiles
    • New zones
  5. Big dungeons
    • New zone tiles
    • New character tiles (50%), monsters and necromutation effects for them
    • New types of AI
    • New map generation process
  6. Items and inventory (will be added from previous version of Ignite)
  7. Achievement system (some basic achievement)
  8. Player profile (to save achivement and statistic progress)

Next release will be in two weeks from this day (3-4 october 2011).

0.038

  1. More items!
  2. New types of dungeons with new monsters and necromutation effects.
  3. Player`s Keep

0.039

  1. Ranged combat for player (i still thinking about a quick and comfortable interface for it)
  2. First spellcasting implementation with a set of basic spells

Ignite – tiles for underworld

Not much news today. Completed 5 npc tiles for spirit world characters:

Some characters for village.human seting :

… and 1 new secret character tile.

Ignite – messaging system

Ignite isn`t have complex dialogue system. I think that a roguelike game should not have one. Instead of cool dialogue there will a simple messaging system… the one i`ve implemented 10 minutes ago. It`s plain and simple:

… and now time to show a person who will write a story for this game ;)

Ignite – soft shadows and new tileset

Today i`ve implemented a soft shadows for Ignite and draw a new default ‘dungeon’ tileset (floor and walls):

Ignite – new tile composition idea and first neutral character

Hello. Today i managed to find new way in tiles composition that will bring to Ignite maps like this:

I think that roguelike map looks better without sharp corners like this:

New composition aren`t implemented in code yet. But it will be in next public version. Next step – soft shadows!

And some tiles that has been done today:

– Corvinae the Raven Lord- Cultist (an easy tile for color replacement)