Latest Ignite screenshot / New version soon
Ноя 24
New fullscreen version of Ignite.
Soon there will be new public release of Ignite roguelike game. New features:
- Compatible with any screen resoluion and keyboard type
- Simple player and monsters animation
- Many player side animation effects
- Roleplay system with primary and seconday atributes, skill and ability systems
- Damage are divided on subtypes
- Ranged combat
- loot from the mobs system
- Many AI improvements: new movement modes, confusion, fear effects etc
- 50-60 types of NPC, rare and champion monsters
- Many interface improvements
- 8 level dungeon with themed levels.
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<span style="color: #c0c0c0;"><em>wish me luck :)</em></span> |
Ignite forum
Окт 17
Hello! I`ve forgot to anounce forum for Ignite roguelike game. All information about game will be posted at forum from now.
Last release of Ignite roguelikeyou can find here and there will be new release in several days.
Have fun!
Ignite – loading image
Сен 25
Ignite – roadmap
Сен 19
I’ll not have free time for Ignite development today, but atleast i can post a roadmap for future releases.
0.037
- New dungeon tiles (done)
- Message system for dialogs and quests (done)
- New starting quest chain
- New character tiles (done)
- Multi-level dungeons
- New quests (almost done)
- New way of character generation
- New character tiles (done)
- New zone tiles
- New zones
- Big dungeons
- New zone tiles
- New character tiles (50%), monsters and necromutation effects for them
- New types of AI
- New map generation process
- Items and inventory (will be added from previous version of Ignite)
- Achievement system (some basic achievement)
- Player profile (to save achivement and statistic progress)
Next release will be in two weeks from this day (3-4 october 2011).
0.038
- More items!
- New types of dungeons with new monsters and necromutation effects.
- Player`s Keep
0.039
- Ranged combat for player (i still thinking about a quick and comfortable interface for it)
- First spellcasting implementation with a set of basic spells
Ignite – messaging system
Сен 17
Ignite – soft shadows and new tileset
Сен 17
Today i`ve implemented a soft shadows for Ignite and draw a new default ‘dungeon’ tileset (floor and walls):
Ignite – new tile composition idea and first neutral character
Сен 17
Hello. Today i managed to find new way in tiles composition that will bring to Ignite maps like this:
I think that roguelike map looks better without sharp corners like this:

New composition aren`t implemented in code yet. But it will be in next public version. Next step – soft shadows!
And some tiles that has been done today:
– Corvinae the Raven Lord
- Cultist (an easy tile for color replacement)






