Ignite – mining and building
Фев 8
Now player character can mine stone walls, collect resources and build shelter from mined blocks:
Ignite – Character Animation
Янв 28
Ignite XNA – 2
Янв 22
Recent changes:
- image and visual + logical components listing
- background, image and button components implemented
- software and hardware cursor implemented
- new graphic to main menu
- graphics for socket items are done
- size of inventory items are increased
Ignite XNA – 1
Янв 21
I have started XNA version of Ignite a hour ago. What have been done:
- video mode initialized
- keyboard events
- frame rate calculator (found sources in Internet for older version of XNA and made so that they work with XNA 4.0); to use it you will need sources and any SpriteFont
- 2d images runtime loading:
|
1 2 |
Texture2D texture;
texture = Texture2D.FromStream(GraphicsDevice, File.OpenRead(filename)); |
Tomorrow i plan to make menu, some internal routines (like texture loading and searching) and continue my research at dynamic 2d lighting.
Ignite 0.041 plans
Янв 20
Main change in 0.041 build will be refactoring of graphical code to utilize modern graphic adapters (95% that i will use DirectX through XNA, so no Linux support. sorry). I plan to release new version in the middle of february.
Planed changes:
- new graphic engine, move from GDI+ to DirectX
- interface with full mouse support
- ragdoll inventory with items drag and drop
- persistent world with no separation to world map and dungeons (maybe added later in 0.042)
- bigger effects and objects (in older versions of Ignite max size of objects may be 48*48 pixels)
Ignite future
Янв 19
I’m really displeased with Ignite perfomance on 24+bit color per chanel modes. And since it is most used mode right now i’m forced to fix that issue somehow. And only way to do it – is to rewrite graphical engine to utilize all power of moder graphical adapters.
Tricky thing is that a very big part of code must be refactored and i don`t think that i can do it without any help from the side. I speaking of emotional support. I definitely will write a new engine (with a lot of things in mind that i had learned while developing an Ignite) that will use hardware a lot better, but there is a lot chances that there will not an Ignite or even a roguelike game. I don`t see a point in game development if i will be the first and last player of this game. *sadness*
Ignite – perfomance on True Color
Янв 14
Sadly, but i found that Ignite have really bad perfomance at True Color monitor settings
and as developer i can`t really do something about it (beside of rewriting all graphical code for DirectX or OpenGL rendered). If you want to increase your perfomance – change your color setting to High Color (16 bpp).
This sad fact and a lack of positive replies likely will force me to rewrite engine, so it will support graphical acceleration, but it can lead to the fact that it will be a totally different game. I must admit that the decision to use a GDI+ was erroneous.






