Alex
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Posts by Alex
My ISP sucks
15 декабря 2011 - 12:16
Tags: ignite
Posted in ignite | No Comments
I have problem with my internet connection at home. And my ISP do not want to fix it. I’m thinking about to switch to another ISP. Before that i can`t post any Ignite updates (fancy screenshots etc) to this blog. Sorry. But i keep working on it. Yesterday i’ve compleated an Item Editor, created a [...]
Roguelike – Vote for a best 2011 roguelike game
14 декабря 2011 - 13:38
Tags: roguelike
Posted in roguelike | No Comments
ASCII Dreams blog opening voting for a title of a best roguelike game 2011. There is 3 candidates from ex-USSR: Fall from the Heaven Ignite Rayel Feel free to learn more about them and “поддержи отечественного производителя” Link: http://roguelikedeveloper.blogspot.com/
Ignite – dungeon types and new monster tiles
13 декабря 2011 - 23:47
Tags: ignite
Posted in ignite | No Comments
Right now Ignite have several “dungeon” types: Ordinary caves and forts – they have full variety of monsters Vermin cave Insectoid hive Kobold cave and outpost Haunted castle – castle full of ghosts and wraiths This dungeons are fully random generated and can be found while exploring the main map. They have various difficulty. [...]
Ignite – monster information
13 декабря 2011 - 1:47
Tags: ignite, screenshot
Posted in ignite | 1 Comment
(click to enlarge)
Ignite – new dungeon tileset
12 декабря 2011 - 11:58
Tags: ignite, screenshot
Posted in ignite | 1 Comment
New tile shading (more sharp and a lot less edgy) (click to enlarge)
Ignite – Tile shading
11 декабря 2011 - 3:39
Tags: ignite
Posted in ignite | No Comments
Hello! I have implemented new way of tile shading today. I was done a big work today to make such pictures posible: As you see there is no more square fog/shadow tiles.
World generation – Dungeons access from main map
9 декабря 2011 - 19:49
Tags: ignite
Posted in ignite | No Comments
Now dungeons generated and can be accessed from main map: All location will have unique name from now. How about to explore Forsaken Temple of Terrible Madness near the Helun Bay village ?
How to improve perfomance of GDI+ using C#
9 декабря 2011 - 19:15
Tags: программирование
Posted in программирование | No Comments
I’m not good at annotations and in english, so there will be only a useful tips. All of this has been discovered through the development process of my roguelike game – Ignite. 1. Use next combination of parameters: InterpolationMode.NearestNeighbor will ruin your image if there will be any interpolation, BUT there will be no need [...]
World Generation: Temperature – Cold
Snow and ice mass generation
Soft edge of a tile.
7 декабря 2011 - 1:41
Tags: ignite
Posted in ignite | No Comments
Not a big progress on a world generation, only made more soft edges of tiles. I think that they are looks good now. (click to enlarge) Image updated: first settlement (a desert camp) added to a map.




