Alex

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Posts by Alex

My ISP sucks

15 декабря 2011 - 12:16

Tags: ignite
Posted in ignite | No Comments

I have problem with my internet connection at home. And my ISP do not want to fix it. I’m thinking about to switch to another ISP. Before that i can`t post any Ignite updates (fancy screenshots etc) to this blog. Sorry. But i keep working on it. Yesterday i’ve compleated an Item Editor, created a [...]

Roguelike – Vote for a best 2011 roguelike game

14 декабря 2011 - 13:38

Tags: roguelike
Posted in roguelike | No Comments

ASCII Dreams blog opening voting  for a title of a best roguelike game 2011. There is 3 candidates from ex-USSR: Fall from the Heaven Ignite Rayel Feel free to learn more about them and “поддержи отечественного производителя” Link: http://roguelikedeveloper.blogspot.com/

Ignite – dungeon types and new monster tiles

13 декабря 2011 - 23:47

Tags: ignite
Posted in ignite | No Comments

Right now Ignite have several “dungeon” types: Ordinary caves and forts – they have full variety of monsters Vermin cave Insectoid hive Kobold cave and outpost Haunted castle – castle full of ghosts and wraiths This dungeons are fully random generated and can be found while exploring the main map. They have various difficulty.   [...]

Ignite – monster information

13 декабря 2011 - 1:47

Tags: ignite, screenshot
Posted in ignite | 1 Comment

(click to enlarge)

Ignite – new dungeon tileset

12 декабря 2011 - 11:58

Tags: ignite, screenshot
Posted in ignite | 1 Comment

New tile shading (more sharp and a lot less edgy) (click to enlarge)

Ignite – Tile shading

11 декабря 2011 - 3:39

Tags: ignite
Posted in ignite | No Comments

Hello! I have implemented new way of tile shading today. I was done a big work today to make such pictures posible: As you see there is no more square fog/shadow tiles.

World generation – Dungeons access from main map

9 декабря 2011 - 19:49

Tags: ignite
Posted in ignite | No Comments

Now dungeons generated and can be accessed from main map: All location will have unique name from now. How about to explore Forsaken Temple of Terrible Madness near the Helun Bay village ?

How to improve perfomance of GDI+ using C#

9 декабря 2011 - 19:15

Tags: программирование
Posted in программирование | No Comments

I’m not good at annotations and in english, so there will be only a useful tips. All of this has been discovered through the development process of my roguelike game – Ignite. 1. Use next combination of parameters: InterpolationMode.NearestNeighbor will ruin your image if there will be any interpolation, BUT there will be no need [...]

World Generation: Temperature – Cold

8 декабря 2011 - 0:13

Tags: ignite
Posted in ignite | 1 Comment

Snow and ice mass generation

Soft edge of a tile.

7 декабря 2011 - 1:41

Tags: ignite
Posted in ignite | No Comments

Not a big progress on a world generation, only made more soft edges of tiles. I think that they are looks good now. (click to enlarge) Image updated: first settlement (a desert camp) added to a map.