Alex
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Posts by Alex
Ignite – monster information
13 декабря 2011 - 1:47
Tags: ignite, screenshot
Posted in ignite | 1 Comment
(click to enlarge)
Ignite – new dungeon tileset
12 декабря 2011 - 11:58
Tags: ignite, screenshot
Posted in ignite | 1 Comment
New tile shading (more sharp and a lot less edgy) (click to enlarge)
Ignite – Tile shading
11 декабря 2011 - 3:39
Tags: ignite
Posted in ignite | No Comments
Hello! I have implemented new way of tile shading today. I was done a big work today to make such pictures posible: As you see there is no more square fog/shadow tiles.
World generation – Dungeons access from main map
9 декабря 2011 - 19:49
Tags: ignite
Posted in ignite | No Comments
Now dungeons generated and can be accessed from main map: All location will have unique name from now. How about to explore Forsaken Temple of Terrible Madness near the Helun Bay village ?
How to improve perfomance of GDI+ using C#
9 декабря 2011 - 19:15
Tags: программирование
Posted in программирование | No Comments
I’m not good at annotations and in english, so there will be only a useful tips. All of this has been discovered through the development process of my roguelike game – Ignite. 1. Use next combination of parameters: InterpolationMode.NearestNeighbor will ruin your image if there will be any interpolation, BUT there will be no need [...]
World Generation: Temperature – Cold
Snow and ice mass generation
Soft edge of a tile.
7 декабря 2011 - 1:41
Tags: ignite
Posted in ignite | No Comments
Not a big progress on a world generation, only made more soft edges of tiles. I think that they are looks good now. (click to enlarge) Image updated: first settlement (a desert camp) added to a map.
World generation – Moisture
4 декабря 2011 - 16:51
Tags: ignite
Posted in ignite | No Comments
Added moisture level to the map. Deserts are formed. …and forest will grow!
Generating world
3 декабря 2011 - 20:47
Tags: ignite
Posted in ignite | No Comments
Started world generation routine: Height map added. Height map formed a mountains and hills. Straight edges are blended now.
Ignite 0.039 – A Quest for Necronomicon
1 декабря 2011 - 0:42
Tags: ignite, roguelike
Posted in roguelike | No Comments
Hello! I’m releasing a new version of my roguelike RPG – Ignite. Version number is 0.039 from 1st December 2011. New persistent dungeon lies before you. A forsaken book of Necronomicon is hidden in it and you should hack-and-slash though a legion of monsters and find the book. Features of this release: Persistent dungeon New [...]