Alex

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Posts by Alex

Ignite – monster information

13 декабря 2011 - 1:47

Tags: ignite, screenshot
Posted in ignite | 1 Comment

(click to enlarge)

Ignite – new dungeon tileset

12 декабря 2011 - 11:58

Tags: ignite, screenshot
Posted in ignite | 1 Comment

New tile shading (more sharp and a lot less edgy) (click to enlarge)

Ignite – Tile shading

11 декабря 2011 - 3:39

Tags: ignite
Posted in ignite | No Comments

Hello! I have implemented new way of tile shading today. I was done a big work today to make such pictures posible: As you see there is no more square fog/shadow tiles.

World generation – Dungeons access from main map

9 декабря 2011 - 19:49

Tags: ignite
Posted in ignite | No Comments

Now dungeons generated and can be accessed from main map: All location will have unique name from now. How about to explore Forsaken Temple of Terrible Madness near the Helun Bay village ?

How to improve perfomance of GDI+ using C#

9 декабря 2011 - 19:15

Tags: программирование
Posted in программирование | No Comments

I’m not good at annotations and in english, so there will be only a useful tips. All of this has been discovered through the development process of my roguelike game – Ignite. 1. Use next combination of parameters: InterpolationMode.NearestNeighbor will ruin your image if there will be any interpolation, BUT there will be no need [...]

World Generation: Temperature – Cold

8 декабря 2011 - 0:13

Tags: ignite
Posted in ignite | 1 Comment

Snow and ice mass generation

Soft edge of a tile.

7 декабря 2011 - 1:41

Tags: ignite
Posted in ignite | No Comments

Not a big progress on a world generation, only made more soft edges of tiles. I think that they are looks good now. (click to enlarge) Image updated: first settlement (a desert camp) added to a map.

World generation – Moisture

4 декабря 2011 - 16:51

Tags: ignite
Posted in ignite | No Comments

Added moisture level to the map. Deserts are formed. …and forest will grow!

Generating world

3 декабря 2011 - 20:47

Tags: ignite
Posted in ignite | No Comments

Started world generation routine: Height map added. Height map formed a mountains and hills. Straight edges are blended now.

Ignite 0.039 – A Quest for Necronomicon

1 декабря 2011 - 0:42

Tags: ignite, roguelike
Posted in roguelike | No Comments

Hello! I’m releasing a new version of my roguelike RPG – Ignite. Version number is 0.039 from 1st December 2011. New persistent dungeon lies before you. A forsaken book of Necronomicon is hidden in it and you should hack-and-slash though a legion of monsters and find the book. Features of this release: Persistent dungeon New [...]