Alex

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Posts by Alex

Ignite: potions and scrolls

3 января 2012 - 12:37

Tags: ignite
Posted in ignite | No Comments

Recent changes: potions and scrolls were added to game identification of potions and scrolls were enabled added: 5 potions effects. No bad effects yet. added 8 monsters

Inventory Filters

2 января 2012 - 23:33

Tags: ignite
Posted in ignite | 2 Comments

Filter query was added to inventory. Now player can have access only to a part of his inventory: Just type something and game will sort inventory for you. Or leave filter string empty to view full inventory. Added: now filter query understand slot names (and part of it, so “ri” would be enough for “Right [...]

First deity – Cynareth

2 января 2012 - 21:41

Tags: ignite
Posted in ignite | No Comments

Magic knowledge and ambustion, item weight

2 января 2012 - 1:05

Tags: ignite
Posted in ignite | No Comments

Recent changes: added magic ambustion and magic knowledge mechanic Player get one point of magic knowledge for every point of spellcasting skill he has. This knowledge is “used” when player tries to memorize new spell. If player doesn`t have any “free” knowledge points and still want to learn new spell, he gains magic ambustion points. Magic [...]

An achivement! analyse.

1 января 2012 - 21:04

Tags: achievement, games, steam
Posted in Новости | 2 Comments

This post will be not about an Ignite. It will be about a little analyse to understand what kind of people playing games this days. I will analyse free achivement ranking for a couple AAA games at Steam. I will look at number of people that have done any first in game achivement (aka “do [...]

Ignite – new version soon

1 января 2012 - 14:44

Tags: ignite
Posted in linux | No Comments

I plan to release new version of Ignite soon (in 3-4 days). It is going to be a major update. Here is a list of changes: Big procedure generated world. Large amount of various dungeons to explore Large amount items to find, some of them will be magical enchanted Item rarity system are in the [...]

Ignite influence

1 января 2012 - 4:44

Tags: ignite, screenshot
Posted in ignite | No Comments

Many things affect the development of Ignite. Historical and cultural heritage of mine are among them. Today I added the first item that refers to my Slavic roots – Slavic Sky epic sword for low level character. Expect more items (and gods, quests etc) that can be associated with Slavic history, rock and metal music. [...]

New inventory and spellbook interface

31 декабря 2011 - 16:28

Tags: ignite, screenshot
Posted in ignite | 1 Comment

Working on a new inventory mode right now. First inventory mode was slot-based and centered around equiped items. Goodsir proposed to make additional mode where all character items will be displayed. (click to enlarge) All items in inventory are sorted by a type. Tooltips at right show selected item information(lower tooltip) and equiped item information [...]

New roguelike development articles

29 декабря 2011 - 11:09

Tags: roguelike, программирование
Posted in roguelike, программирование | No Comments

Programing language: Lua. Lua is a very nice and easy-to-learn scripting language specifically designed to be embeddable and able to represent complex data … Lua makes infofiles obsolete. In Lua, any .lua code file can be executed by your software with a call to dofile(“filename”) … Designing Flexible, Reusable Algorithms. There are a lot of algorithms for [...]

ASCII and graphic

28 декабря 2011 - 14:38

Tags: roguelike
Posted in roguelike | No Comments

I like the best ASCII “lovers” argument “against use of graphics in roguelikes”: ADOM was 80 characters width. In 32 pixel tiles this will be 2560 pixels to display and there is no monitors to display such big picture. They forget about a fact that LOS in ADOM was no more 8-10 tiles (and that [...]