Alex

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Posts by Alex

Announcement

17 января 2012 - 1:39

Tags: программирование
Posted in программирование | No Comments

Just a little announcement for a russian part of this site`s community. I’m starting a series of articles about working with DirectX and C# here. Only 2 articles are done right now and i’m going to make another 2 tomorrow. First, i will show the basics (creating a DirectX device, drawing polygons etc) and then will [...]

Tetris LUA with a little LÖVE

15 января 2012 - 3:50

Tags: lua, программирование
Posted in программирование | No Comments

Every true programmer will write own tetris one day (with a card games and pretty women). It`s a screenshot from my variant writen in LUA and powered with LÖVE engine. You can get source file (main.lua) here. To run it you will need a LÖVE engine. Good choice for 2D applications, i must say! added: if [...]

Ignite – perfomance on True Color

14 января 2012 - 18:25

Tags: ignite
Posted in ignite | No Comments

Sadly, but i found that Ignite have really bad perfomance at True Color monitor settings and as developer i can`t really do something about it (beside of rewriting all graphical code for DirectX or OpenGL rendered). If you want to increase your perfomance – change your color setting to High Color (16 bpp). This sad [...]

New roguelike development articles

10 января 2012 - 13:24

Tags: roguelike, программирование
Posted in roguelike | No Comments

Entity Component System - An entity component system is a way to implement your game objects so that you can build their functionality through composition instead of object-oriented inheritance. The prevailing wisdom in current game development seems to be that complex games should have one of those instead of an inheritance-based object system that is likely [...]

Ignite 0.040b patch

9 января 2012 - 15:37

Tags: ignite
Posted in ignite | No Comments

Recent changes: Another bugs with inventory is removed Stealth added to the game player character have stealth modifiers: Human – +0 Orc – -2 Tiefling – +3 all creatures have own perception modifier Sneak skill will modify your stealth mod Sneak skill will grow with every successful hide atempt Player will have sneak bonus damage [...]

Ignite 0.040a patch

7 января 2012 - 22:02

Tags: ignite
Posted in ignite | No Comments

error with empty inventory fixed Master`s Touch spell buffed to give 8 + 3 * arcane_skill % to hit (from + 2 + 0.66 * arcane_skill). Download link: http://dl.dropbox.com/u/31655535/1/IgniteRl.rar

Ignite 0.040

7 января 2012 - 17:32

Tags: ignite
Posted in ignite | 2 Comments

Ignite 0.040 “Big picture” 07.01.2011 New version is here! http://dl.dropbox.com/u/31655535/1/IgniteRl.rar

Ignite – Favorite items panel

5 января 2012 - 17:42

Tags: ignite
Posted in ignite | No Comments

Last addition to 0.040 build is favorite items panel Player can select any item in inventory as his/her favorite by pressing 0-9 key to have quick access to it. And another screenshot with consumable items:

Ignite – a story of 0.040 tiefling caster

5 января 2012 - 2:54

Tags: ignite
Posted in ignite | 2 Comments

This is new characater sheet from upcoming 0.040 build of Ignite. In this build you will have 3 character races to select: human, orc or tiefling. I chose last one for this preview. Tiefling is a demon race .. but description you can read ingame or refer to d&d. In Ignite tiefling rely on their [...]

Ignite – fixing bugs

4 января 2012 - 18:04

Tags: ignite
Posted in ignite | No Comments

Recent changes: characters can invoke non-physical damage now characters can use non-item based projectiles to shoot ADDED: new characters with ability to do frost/fire/nature damage in melee and range ADDED: healing orbs now have chance to replenish your mana (chance are based on mana regeneration value, to a tiefling at the start of the game [...]