Alex
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Posts by Alex
Star Wars: the Old Republic – fps issues fix
7 февраля 2012 - 11:46
Tags: fix, SWTOR
Posted in SWTOR | No Comments
Recently i have found a solution for my fps issue in Star Wars: the Old Republic (SWTOR). This game still uses old directx 9 libraries. But this libraries do not come with DirectX11 package, so if you have Windows Vista or Windows 7, you will not have them. And they are much newer than ones [...]
HLSL visual editor in Visual Studio 11
6 февраля 2012 - 11:22
Tags: hlsl, visual studio
Posted in программирование | No Comments
I’m very exiting about new visual HLSL editor in upcoming Visual Studio 11: Studio will generate next code: And more complex shader:
Ignite – Cellular automata level generator
2 февраля 2012 - 23:46
Tags: cellular automata, ignite, программирование
Posted in ignite | No Comments
Ignite – Character Animation
28 января 2012 - 18:39
Tags: ignite, screenshot, video
Posted in ignite | No Comments
Added basic 3-step character animation to Ignite. You can watch walking skeleton preview: And almost in a minute after posting this video, i’ve changed size of character sprites to 48*48 px (from 32*32 px as they appear in video):
Ignite XNA – Character movement
28 января 2012 - 16:46
Tags: ignite, video
Posted in ignite | No Comments
Ignite XNA – Lighting sources
I’ve implemented lighting source to Ignite. Also grid size of a tile was decreased to 12 px (from 48 px). Monster size will wary from 12 px to 48 px. And there is still 2 tile types – stone and grass: Advanced color blending:
Ignite XNA – 2
22 января 2012 - 3:42
Tags: ignite
Posted in ignite | No Comments
Recent changes: image and visual + logical components listing background, image and button components implemented software and hardware cursor implemented new graphic to main menu graphics for socket items are done size of inventory items are increased
Ignite XNA – 1
21 января 2012 - 2:11
Tags: ignite
Posted in ignite | No Comments
I have started XNA version of Ignite a hour ago. What have been done: video mode initialized keyboard events frame rate calculator (found sources in Internet for older version of XNA and made so that they work with XNA 4.0); to use it you will need sources and any SpriteFont 2d images runtime loading: Tomorrow i plan to make [...]
Ignite 0.041 plans
20 января 2012 - 13:48
Tags: ignite
Posted in ignite | No Comments
Main change in 0.041 build will be refactoring of graphical code to utilize modern graphic adapters (95% that i will use DirectX through XNA, so no Linux support. sorry). I plan to release new version in the middle of february. Planed changes: new graphic engine, move from GDI+ to DirectX interface with full mouse support [...]
Ignite future
19 января 2012 - 16:39
Tags: ignite
Posted in ignite | No Comments
I’m really displeased with Ignite perfomance on 24+bit color per chanel modes. And since it is most used mode right now i’m forced to fix that issue somehow. And only way to do it – is to rewrite graphical engine to utilize all power of moder graphical adapters. Tricky thing is that a very big [...]