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Ignite XNA – Lighting sources
I’ve implemented lighting source to Ignite. Also grid size of a tile was decreased to 12 px (from 48 px). Monster size will wary from 12 px to 48 px. And there is still 2 tile types – stone and grass:
Advanced color blending:
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25 Январь 2012 - 17:11
This looks very immersive, good job!
I also plan to implement lighting system for my future night-themed roguelike, guess i’ll be back for some advices later