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Tomorrow i plan to make menu, some internal routines (like texture loading and searching) and continue my research at dynamic 2d lighting.
Ignite XNA – 1
I have started XNA version of Ignite a hour ago. What have been done:
- video mode initialized
- keyboard events
- frame rate calculator (found sources in Internet for older version of XNA and made so that they work with XNA 4.0); to use it you will need sources and any SpriteFont
- 2d images runtime loading:
|
1 2 |
Texture2D texture;
texture = Texture2D.FromStream(GraphicsDevice, File.OpenRead(filename)); |
Tomorrow i plan to make menu, some internal routines (like texture loading and searching) and continue my research at dynamic 2d lighting.
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