I have started XNA version of Ignite a hour ago. What have been done:

  • video mode initialized
  • keyboard events
  • frame rate calculator (found sources in Internet for older version of XNA and made so that they work with XNA 4.0); to use it you will need sources and any SpriteFont
  • 2d images runtime loading:

C#
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Texture2D texture;
texture = Texture2D.FromStream(GraphicsDevice, File.OpenRead(filename));

Tomorrow i plan to make menu, some internal routines (like texture loading and searching) and continue my research at dynamic 2d lighting.

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