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Ignite 0.040
Ignite 0.040 “Big picture”
07.01.2011
New version is here!
http://dl.dropbox.com/u/31655535/1/IgniteRl.rar
Changes:
- Added: Big procedure generated world.
- Added: Large amount of various dungeons to explore
- Added: Large amount items to find, some of them will be magical enchanted
- Item rarity system are in the game:
- Items now have rare status: broken, common, magical, rare, epic, legendary.
- Items get various enchantments based on rarity factor (more than 20 enchantments in the game right now, epic sword enchantments example)
- Items are not identified when you find them.
- While using of item you can learn it hidden properties
- Bows and slings to shoot at your foes (or bows and slings to shoot at you
) - 2 new abilities of ranged combat specialist: Flare and Piercing Shot
- New resource – Fury
- Rage skill rebalance to not use mana anymore
- 1 new Rage ability – Frenzied Regeneration
- 2 schools of magic: arcane and holy
- ~12 new spells to find, learn and cast
- 1 deity to belive in
- Added: magic ambustion and magic knowledge mechanic
- added weight to every item in the game
- added Burdened status effect
- added 3 “weight” item enchants
- added AOE flame that will destroy items with time (this will occur if you throw stone in lava or spellbook in campfire)
- potions and scrolls were added to game
- identification of potions and scrolls were enabled
- characters can invoke non-physical damage now
- characters can use non-item based projectiles to shoot
- ADDED: new characters with ability to do frost/fire/nature damage in melee and range
- ADDED: healing orbs now have chance to replenish your mana (chance are based on mana regeneration value, to a tiefling at the start of the game it is 50% and 25% for orc)
- BUG fixed: unhandled exception when items is destroyed by AOE flame
- BUG fixed: when damaged by AOE flame items at floor considered as items in player inventory
- BUG fixed: knowledge to magic ambustion transition
- BUG fixed: there was no posible to create magical cloak
- BUG fixed: player character now benefit from health regen parameter from own stats and items. Health regen was hardcoded to value of 2.
- BUG fixed: characters now doing own damage in ranged combat instead of projectile damage. This was a bug because character level is calculated with its own damage value.
- starting items and skill progression are normalized
- character information screen redone
- Many graphic tweaks
- Various AI updates
- Various UI tweaks
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7 Январь 2012 - 19:03
downloads as a text rar file.
7 Январь 2012 - 19:33
Made another download link, try to download again and thank for report.