Ignite 0.040 “Big picture”

07.01.2011

New version is here!

http://dl.dropbox.com/u/31655535/1/IgniteRl.rar

Changes:

  • Added: Big procedure generated world.
  • Added: Large amount of various dungeons to explore
  • Added: Large amount items to find, some of them will be magical enchanted
  • Item rarity system are in the game:
    • Items now have rare status: broken, common, magical, rare, epic, legendary.
    • Items get various enchantments based on rarity factor (more than 20 enchantments in the game right now, epic sword enchantments example)
    • Items are not identified when you find them.
    • While using of item you can learn it hidden properties
  • Bows and slings to shoot at your foes (or bows and slings to shoot at you ;) )
  • 2 new abilities of ranged combat specialist: Flare and Piercing Shot
  • New resource – Fury
  • Rage skill rebalance to not use mana anymore
  • 1 new Rage ability – Frenzied Regeneration
  • 2 schools of magic: arcane and holy
  • ~12 new spells to find, learn and cast
  • 1 deity to belive in
  • Added: magic ambustion and magic knowledge mechanic
  • added weight to every item in the game
  • added Burdened status effect
  • added 3 “weight” item enchants
  • added AOE flame that will destroy items with time (this will occur if you throw stone in lava or spellbook in campfire)
  • potions and scrolls were added to game
  • identification of potions and scrolls were enabled
  • characters can invoke non-physical damage now
  • characters can use non-item based projectiles to shoot
  • ADDED: new characters with ability to do frost/fire/nature damage in melee and range
  • ADDED: healing orbs now have chance to replenish your mana (chance are based on mana regeneration value, to a tiefling at the start of the game it is 50% and 25% for orc)
  • BUG fixed: unhandled exception when items is destroyed by AOE flame
  • BUG fixed: when damaged by AOE flame items at floor considered as items in player inventory
  • BUG fixed: knowledge to magic ambustion transition
  • BUG fixed: there was no posible to create magical cloak
  • BUG fixed: player character now benefit from health regen parameter from own stats and items. Health regen was hardcoded to value of 2.
  • BUG fixed: characters now doing own damage in ranged combat instead of projectile damage. This was a bug because character level is calculated with its own damage value.
  • starting items and skill progression are normalized
  • character information screen redone
  • Many graphic tweaks
  • Various AI updates
  • Various UI tweaks

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